
About this template
Job simulators work because they tap into two opposite impulses simultaneously: the desire to do the job correctly and get the satisfaction of competence, and the desire to see what happens if you do it catastrophically wrong. Both impulses deserve rewarding.
Summer Engine helps you build the task system, object interaction, workplace environment, and chaos systems through conversation. You design the job and its specific absurdities. The AI scaffolds the interaction systems that make both excellent performance and spectacular failure feel rewarding.
The best job simulators know their premise is inherently funny. A game about filing papers or flipping burgers succeeds because the gap between mundane work and how seriously the player can take it is the comedy. Lean into that gap.
Who it's for
- Designers who want to make a game about mundane work that finds the joy or absurdity in it.
- Teams building a VR or first-person interaction game centered around a specific job or workplace.
- Solo devs creating a short, shareable game built around one very specific task done hilariously well or catastrophically wrong.
- Anyone building a simulation game that is primarily about the joy of doing a specific thing in a game world.
Highlights
Core Job Loop Demo
Build the central job tasks with full interaction and the full range from perfect execution to glorious failure.
Full Workplace Game
Create a complete job sim with multiple job sites, escalating complexity, customer interactions, and a career progression.
VR Job Experience
Build a VR-optimized job simulator with hand-tracking interactions, physics objects, and satisfying physical task completion.


