
About this template
Hobby sims are games about mastery made accessible. Players who have never picked up a guitar can feel what progression toward skill feels like. Collectors who will never afford a rare item can build that collection virtually. The genre is about the joy of the hobby, distilled.
Summer Engine helps you build the skill system, progression mechanics, community systems, and hobby-specific interactions through conversation. You design the hobby and its depth. The AI scaffolds the systems that make mastery feel earned and the hobby feel authentic.
The key design challenge in a hobby sim is translating mastery into mechanics without losing the hobby's appeal. Fishing games that feel like fishing. Cooking games that feel like cooking. Stay close to what makes the hobby joyful.
Who it's for
- Designers passionate about a specific hobby who want to make a game for the community around it.
- Teams building a game around fishing, woodworking, music, gardening, tabletop, or any other hobby.
- Solo devs who want a relaxing skill-based game with a clear mastery progression.
- Studios targeting a specific hobby community who would play a game authentically representing their passion.
Highlights
Core Mechanic Demo
Build the central hobby interaction with full depth: casting mechanics for fishing, chord progression for music, drill techniques for woodworking.
Full Hobby Game
Create a complete hobby sim with a mastery progression, collection or portfolio system, community showcase, and optional multiplayer.
Hobby Collection Game
Build a collection-driven game where finding, trading, and cataloging hobby items is the primary satisfaction.


