
About this template
Management sims are about organization design. The player is not doing the work, they are designing the system that does the work. Staff roles, workflows, resource allocation, and metric tracking. Good management produces great outcomes. Bad management is visible in declining numbers.
Summer Engine helps you build the staff system, workflow design, goal metrics, and organizational dynamics through conversation. You design the organization type and its specific challenges. The AI scaffolds the management systems that make the simulation feel realistic and rewarding.
The best management sims let players feel the difference between a well-run and poorly-run operation. The shift where everything flows because the roster is right and the workflow is optimized. Design that contrast and players will grind through the poorly-run phase to reach it.
Who it's for
- Designers who want to build a management game about running an institution: hospital, school, prison, newsroom.
- Teams building a management game with strong scenario design and a human element to the organizations.
- Solo devs who want a management game without action or combat elements.
- Studios building a serious game about organizational management for a specific professional audience.
Highlights
Organization Prototype
Build one working department with staff, tasks, and a satisfaction metric to test whether the management feel is right.
Full Institution Game
Create a complete management sim with multiple departments, overlapping resource needs, and a campaign of escalating scenarios.
Human Resource Focus
Build the staff management layer: hiring, skill development, morale, team dynamics, and the cost of turnover.


