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Changelog

Summer Engine is the AI game engine - you build games through conversation. This page lists every release: new tools for the AI, smarter code editing, and improvements to how you create games together.

v0.4.5 - Sparkle auto-updates

  • ·Native Sparkle framework for in-app updates on macOS
  • ·Automatic update checks and one-click install
Added
  • -Sparkle framework integration for seamless macOS updates
Improved
  • -Update flow: check, download, and install without leaving the app

v0.4.4 - macOS release

  • ·Updated billing system and improved dashboard and invoicing logic
  • ·Project manager and editor improvements
Improved
  • -Pricing is now much more transparent and easier to understand
  • -Project manager updates and improvements

v0.5.1 - Bulk Asset Import and Import Reliability

  • ·Bulk import assets in one go: Ask Summer to build a village, forest, or city and it now imports all the assets in a single batch instead of one at a time. One scan, one wait, then everything is ready to place.
  • ·Import reliability fixed: Assets imported by the AI now appear and work immediately, without needing to switch tabs or refocus the editor. The engine correctly discovers new files and runs the import pipeline.
  • ·Historical chats no longer re-run: Opening a previous chat from your history no longer fires off all the old operations again. The engine stays responsive when you browse past conversations.
  • ·Summer gives you a heads-up before bulk imports so you stay fully in control of the process.
Added
  • -importAssets: Import multiple assets in one batch. Plan what you need (trees, houses, props), then import all at once. One filesystem scan instead of one per asset.
  • -ImportFromUrlBatch: Engine op that downloads and writes all files, then runs a single scan. Built for villages, forests, and any scene that needs many assets.
Improved
  • -ImportFromUrl now uses scan_changes so new directories and files are discovered correctly. Fixes assets not appearing until tab switch.
  • -AI prompts updated so Summer tells you before bulk import that the computer may lag for a few seconds.
  • -Asset placement guide at top of prompts: search, import, InstantiateScene with scene (not scenePath), SetProp, snapshot.
Fixed
  • -Historical chat re-execution: Opening a past chat no longer replays all ops to the engine. Messages loaded from DB are marked historical and skip bridge dispatch.
  • -Import recursion and cache errors: update_file + reimport_files failed for new dirs and caused recursive import. Switched to scan_changes for imported assets.

v0.5.0 - Introducing Subagents: Parallel AI Power

  • ·Meet Subagents: The main AI can now spin up independent, parallel agents to research your codebase or execute complex, multi-step tasks in the background
  • ·Real-time visibility: Watch the subagents stream their thoughts and use tools live in the chat, keeping you fully in the loop
  • ·Fast and comprehensive: The new 'Explore' subagent rapidly searches, greps, and reads your files, handing off a neat summary back to the main chat
  • ·No more context overload: Deep-dive investigations happen in their own thread, keeping the main conversation clean and focused on building your game
Added
  • -Subagent Architecture: The orchestrator AI can now delegate tasks to specialized, background AI agents
  • -Explore Subagent: A fast, read-only agent built for rapid codebase discovery using ripgrep and file system tools
  • -General Purpose Subagent: A fully capable agent that inherits the orchestrator's intelligence for making complex edits autonomously
Improved
  • -UI Chat Experience: Subagent activity streams live as a beautifully interleaved transcript of thoughts and tools, ending with a clear summary report
Fixed
  • -File Reading Reliability: Hardened the bridge between Summer Engine and the AI so it perfectly reads the exact file requested, even if you are actively working in another tab

v0.4.3 - Intelligent subagents, grep, shell tools, and more

  • ·Subagents: The main AI can spin up parallel agents to research your codebase or execute complex tasks in the background. And big improvements to core tools.
  • ·Grep tools: Fast code search across your project with ripgrep
  • ·Shell tools: Run commands with user approval for full control
  • ·Improved tool calling: Smarter edit flow, strReplace, glob, and unified diff preview
  • ·Bulk asset import: Import villages, forests, or cities in one batch
  • ·Import reliability: Assets appear immediately without tab switching
Added
  • -Subagent architecture: Orchestrator delegates to specialized background agents
  • -Explore subagent: Rapid codebase discovery with ripgrep and file tools
  • -Grep tools for AI code search across the project
  • -Shell command execution with user approval
  • -strReplace for surgical edits, glob for file discovery
  • -importAssets and ImportFromUrlBatch for bulk asset imports
Improved
  • -Tool calling: AI chooses the right tool (strReplace vs replaceText vs writeFile)
  • -Unified edit preview with accept/reject controls
  • -ImportFromUrl uses scan_changes so assets appear immediately
  • -Historical chats no longer re-run operations when browsing
  • -macOS installer: signed and notarized, export templates bundled
Fixed
  • -File reading reliability when working in another tab
  • -Import recursion and cache errors for new directories

v0.4.2 - New tools and smarter code editing

  • ·New strReplace tool for precise, token-efficient edits: rename variables, fix typos, or swap snippets without rewriting whole files
  • ·New glob tool to find files by pattern (e.g. all .gd scripts, scenes in a folder). Discover your project structure before editing
  • ·Smarter edit flow: the AI now chooses the right tool for each job (small tweaks vs. full rewrites vs. new files)
  • ·Unified edit preview so every file change shows the same clear diff with accept/reject controls
Added
  • -strReplace: surgical edits via exact string match. Great for small changes, renames, or when you need to touch one spot without resending the whole file. Supports replace_all for batch renames.
  • -glob: find files by pattern across your project. Search for *.gd, **/scripts/*.tscn, or any glob pattern. Fast discovery before read or edit.
Improved
  • -Edit tools now share one consistent UI for streaming and completion: cleaner, more predictable feedback when the AI changes your code
  • -Stronger AI guidance on when to use each tool: strReplace for small edits, replaceText for large ones, writeFile only for brand-new files
  • -Refined readFile and writeFile behavior so the AI prefers editing existing files and only creates new ones when you ask

v0.4.1 - Godot 4.6 + AI Tooling Overhaul

  • ·Bundled ripgrep for fast AI code search
  • ·Bundled Git for SummerGit checkpoints (no system Git required)
  • ·Subagent support for parallel AI tasks
  • ·Shell commands execution with user approval
  • ·Faster, higher-quality code generation
  • ·Large file and repo handling improvements
Added
  • -Ripgrep (grep) bundled for AI search across codebases
  • -Git bundled for SummerGit. Checkpoints work without system Git
  • -Subagent implementations for running parallel agents
  • -Shell command execution (with user approval)
Improved
  • -Code generation speed and quality overhaul
  • -Code edits now handle large files and repos much better

v0.1.1 - Dashboard & Changelog Fixes

  • ·Usage dashboard now shows correct model names
  • ·Changelog page rebuilt with reliable data source
Fixed
  • -Usage dashboard showing wrong model names (was hardcoded to claude-4.5-sonnet)
  • -Changelog page failing due to GitHub API dependency
Removed
  • -Misleading "MAX" badge from usage entries

v0.1.0 - Initial Public Release

  • ·Summer Engine is now publicly available
  • ·Create games through conversation with AI
Added
  • -AI-powered game creation through natural conversation
  • -Desktop app with embedded editor
  • -Asset store with 3D models and animations
  • -Real-time scene building with expert agents