KuaishouVideoDefault
Kling 3.0
Fluid motion, native audio, and motion transfer from a reference clip onto your character.
video/kling-3She walks toward the camera through the rain while the camera tracks backward at her pace; she makes one quick, tight 360-degree pivot on her heel, the long coat flaring out in a wide arc and rain spraying off it, her face back toward the camera within half a second, then she keeps walking straight into the lens with a confident smile. Realistic motion and cloth physics, face visible almost the whole time. One continuous shot, no cuts, consistent character and world, correct anatomy and hands, no text, no letters, no logos, no captions.
- Price
- from 12.6 credits / second
- Typical time
- about 3 min
- Makes
- Text to video, Image to video, Motion transfer
- Clip length
- 4 to 15 s
Best for
Kling 3.0 is Kuaishou's Kling video model. Summer offers its Standard and Pro tiers for text and image to video, plus Motion Control, which transfers the motion in a reference video onto a single character image. Pro renders at 1080p and holds faces well.
- Turning a phone recording of a run, jump, or attack into the same move performed by your character.
- Previewing animation ideas for a character before rigging it.
- Multi-shot action clips for trailers.
Put it together
Where Kling 3.0 fits in a game, with the models it works well with. Your agent runs every step.
A cutscene
A key frame of your own art, brought to life, with its sound and score.
A talking character
A portrait that speaks its lines in its own voice.
A store trailer
Shots for your store page, cut to music with impacts on the beats.
Price
| Mode | Model | Price |
|---|---|---|
| Text to video | Kling 3.0 Pro | 16.8 credits / second |
| Image to video | Kling 3.0 Pro | 16.8 credits / second |
| Motion transfer | Kling 3.0 Motion Control Pro | 16.8 credits / second |
| Text to video | Kling 3.0 Standard | 14 credits / second |
| Image to video | Kling 3.0 Standard | 14 credits / second |
| Motion transfer | Kling 3.0 Motion Control | 12.6 credits / second |
Paid from your Summer credits.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run video/kling-3 \
--input '{"prompt":"a dragon circling a castle at dawn","duration":5}' \
--download .video/kling-3: $0.14 per second of video. Paid from your Summer credits.
Inputs
What input takes for video/kling-3. Send only what you need; Summer fills in tested defaults.
promptstringup to 4000 charactersWhat happens in the clip. Needed without imageUrl.
imageUrlstringup to 2048 charactersA public image URL to animate (image to video).
endImageUrlstringup to 2048 charactersWith imageUrl: the last frame. The same image as imageUrl makes a seamless loop. Models with an end frame: Seedance, Kling 3, Wan, Vidu, LTX 2.5, Luma, MiniMax.
referenceImageUrlsarray of string1 to 10 itemsReference to video: public images of the characters, props or style to keep (with a reference model, e.g. kling-4-ref). Motion transfer: the character to move.
videoUrlstringup to 2048 charactersAn input clip (public URL, at most 20 s): restyle or reframe it, move a character with its motion, or add sound to it (e.g. kling-video-to-audio). Billed on the clip's length.
durationintegerDefault 5 · 1 to 20Seconds; the model renders its nearest supported length.
aspectRatioenumDefault 16:9- 16:9
- 9:16
- 1:1
- 4:3
- 3:4
- 21:9
- 3:2
- 2:3
- auto
negativePromptstringup to 1000 charactersWhat the clip must not show.
resolutionenumOnly a quality the model offers; leave out for its default.
- 720p
- 1080p
- 4k
- 480p
- 768p
- 2k
- 768P
- 1080P
- 480P
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Kling 3.0 good for in game development?
- Kling 3.0 is Kuaishou's Kling video model. Summer offers its Standard and Pro tiers for text and image to video, plus Motion Control, which transfers the motion in a reference video onto a single character image. Pro renders at 1080p and holds faces well. Typical game uses: turning a phone recording of a run, jump, or attack into the same move performed by your character; previewing animation ideas for a character before rigging it; multi-shot action clips for trailers.
- How much does Kling 3.0 cost in Summer?
- In Summer Studio: Kling 3.0 Pro (text to video): 16.8 credits / second; Kling 3.0 Pro (image to video): 16.8 credits / second; Kling 3.0 Motion Control Pro (motion transfer): 16.8 credits / second; Kling 3.0 Standard (text to video): 14 credits / second; Kling 3.0 Standard (image to video): 14 credits / second; Kling 3.0 Motion Control (motion transfer): 12.6 credits / second. It is charged from your Summer credits.
- What can Kling 3.0 generate, and how long are the clips?
- In Summer, Kling 3.0 supports text to video, image to video, and motion transfer. Generated clips run 4, 5, 6, 8, 10, and 15 seconds, in 16:9, 9:16, and 1:1 aspect ratios. Video-to-video and motion-transfer results follow the length of your source clip.
- Can I use Kling 3.0 from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_video with model: "kling-3-pro". Setup instructions are at summerengine.com/mcp.
- Where do Kling 3.0 results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.



