GoogleVideo
Gemini Omni Flash
Fast video with synchronized audio from text, a still image, references, or a motion clip.
video/gemini-omni-flashIn the workshop from @Image2, the moss creature from @Image1 hops onto the workbench, finds the brass lantern from @Image3, lifts it with both twig hands and its face lights up in the warm glow. Locked-off medium shot. One continuous shot, no cuts. No readable text, no signs with letters, no screens showing people.
- Price
- from 10 credits / second
- Typical time
- about 46 s
- Makes
- Text to video, Image to video, Reference to video, Video to video
- Clip length
- 4 to 10 s
Best for
Gemini Omni Flash is Google's fast multimodal video model. In Summer it covers four jobs from one model: text to video, image to video, video from up to ten subject and style references, and restyling a short motion clip. Version 1.1 ranks higher and suits scenes without realistic faces best.
- Trailer and teaser shots while the game is still a prototype.
- Animating key art or a character portrait into a short loop for a menu or store page.
- Keeping one character consistent across several cutscene shots by feeding reference images.
- Restyling a rough capture of your own gameplay into a different look for mood tests.
Put it together
Where Gemini Omni Flash fits in a game, with the models it works well with. Your agent runs every step.
A cutscene
A key frame of your own art, brought to life, with its sound and score.
A talking character
A portrait that speaks its lines in its own voice.
A store trailer
Shots for your store page, cut to music with impacts on the beats.
Price
| Mode | Model | Price |
|---|---|---|
| Text to video | Gemini Omni Flash 1.1 | 10 credits / second |
| Image to video | Gemini Omni Flash 1.1 | 10 credits / second |
| Reference to video | Gemini Omni Flash 1.1 References | 10 credits / second |
| Video to video | Gemini Omni Flash 1.1 | 10 credits / second |
| Text to video | Gemini Omni Flash | ~12.5 credits / second |
| Image to video | Gemini Omni Flash | ~13 credits / second |
| Reference to video | Gemini Omni Flash | ~13 credits / second |
| Video to video | Gemini Omni Flash | ~13 credits / second |
Paid from your Summer credits; ~ marks a typical estimate for token-priced output.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run video/gemini-omni-flash \
--input '{"prompt":"a dragon circling a castle at dawn","duration":5}' \
--download .video/gemini-omni-flash: $0.125 per second of video. Paid from your Summer credits.
Inputs
What input takes for video/gemini-omni-flash. Send only what you need; Summer fills in tested defaults.
promptstringup to 4000 charactersWhat happens in the clip. Needed without imageUrl.
imageUrlstringup to 2048 charactersA public image URL to animate (image to video).
endImageUrlstringup to 2048 charactersWith imageUrl: the last frame. The same image as imageUrl makes a seamless loop. Models with an end frame: Seedance, Kling 3, Wan, Vidu, LTX 2.5, Luma, MiniMax.
referenceImageUrlsarray of string1 to 10 itemsReference to video: public images of the characters, props or style to keep (with a reference model, e.g. kling-4-ref). Motion transfer: the character to move.
videoUrlstringup to 2048 charactersAn input clip (public URL, at most 20 s): restyle or reframe it, move a character with its motion, or add sound to it (e.g. kling-video-to-audio). Billed on the clip's length.
durationintegerDefault 5 · 1 to 20Seconds; the model renders its nearest supported length.
aspectRatioenumDefault 16:9- 16:9
- 9:16
- 1:1
- 4:3
- 3:4
- 21:9
- 3:2
- 2:3
- auto
negativePromptstringup to 1000 charactersWhat the clip must not show.
resolutionenumOnly a quality the model offers; leave out for its default.
- 720p
- 1080p
- 4k
- 480p
- 768p
- 2k
- 768P
- 1080P
- 480P
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Gemini Omni Flash good for in game development?
- Gemini Omni Flash is Google's fast multimodal video model. In Summer it covers four jobs from one model: text to video, image to video, video from up to ten subject and style references, and restyling a short motion clip. Version 1.1 ranks higher and suits scenes without realistic faces best. Typical game uses: trailer and teaser shots while the game is still a prototype; animating key art or a character portrait into a short loop for a menu or store page; keeping one character consistent across several cutscene shots by feeding reference images; restyling a rough capture of your own gameplay into a different look for mood tests.
- How much does Gemini Omni Flash cost in Summer?
- In Summer Studio: Gemini Omni Flash 1.1 (text to video): 10 credits / second; Gemini Omni Flash 1.1 (image to video): 10 credits / second; Gemini Omni Flash 1.1 References (reference to video): 10 credits / second; Gemini Omni Flash 1.1 (video to video): 10 credits / second; Gemini Omni Flash (text to video): ~12.5 credits / second; Gemini Omni Flash (image to video): ~13 credits / second; Gemini Omni Flash (reference to video): ~13 credits / second; Gemini Omni Flash (video to video): ~13 credits / second. Prices marked ~ are typical estimates because the provider bills by tokens or output size. It is charged from your Summer credits.
- What can Gemini Omni Flash generate, and how long are the clips?
- In Summer, Gemini Omni Flash supports text to video, image to video, reference to video, and video to video. Generated clips run 4, 5, 6, 8, and 10 seconds, in 16:9 and 9:16 aspect ratios at 720p, 1080p, and 4K. Video-to-video and motion-transfer results follow the length of your source clip.
- Can I use Gemini Omni Flash from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_video with model: "gemini-omni-flash-1.1". Setup instructions are at summerengine.com/mcp.
- Where do Gemini Omni Flash results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.



