Roguelike Platformer

About this template

Picture a game where the layout of every run is different, but players carry forward their knowledge of the systems. They know what the spike rooms look like before they can read the level. They know which boons combo together. The skill is half execution, half build theory.

Summer Engine helps you build those interlocking systems through conversation. Describe the run structure, the upgrade economy, the enemy types, and the boss encounters. The AI sets up procedural generation, the boon draft system, and the meta-progression that makes losing interesting.

Roguelike platformers are hard to design because two systems that are individually satisfying can become incoherent together. The platform feel has to survive the randomness. The roguelike depth has to survive the moment-to-moment action. Building both at once is the challenge you are taking on.

Who it's for

  • Developers who want action platforming with the replayability of a roguelite.
  • Designers sitting on upgrade system ideas who need a run structure to put them in.
  • Teams building for players who want hundreds of hours from a single game.
  • Fans of Dead Cells, Hades, or Rogue Legacy who want to create their own version.

Highlights

  • Combat Roguelite

    Build a run-based platformer focused on combat encounters, with upgrades that change how the player fights. Procedural rooms of enemies.

  • Exploration Roguelite

    Design a procedurally generated world with exploration, secrets, and upgrades that expand traversal options across runs.

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