
About this template
Build a game where each new ability the player gets is also a new puzzle system. A grapple hook that moves the player also moves objects. A rewind mechanic that resets the player also resets everything else. The puzzle is built into the move, not bolted on alongside it.
Summer Engine helps you build those systems through conversation. Describe the ability, the environment it operates in, and the type of challenge you want to design around it. The AI sets up the mechanics so you can focus on designing the specific puzzles that teach players to think laterally with their tools.
Puzzle platformers that work are built on one strong idea applied with increasing creativity across the level design. Players go from understanding the rule to applying it, to seeing the rule bent in ways they did not expect. That arc of comprehension is the design target you are aiming at.
Who it's for
- Designers who have a mechanic concept that could be both a movement tool and a puzzle element.
- Developers inspired by Portal, Braid, or Limbo who want to build in that tradition.
- Teams looking to add intellectual engagement to a platformer without leaving the genre.
- Anyone who wants their game to have that specific satisfaction of solving something physical.
Highlights
Single Mechanic Deep Dive
Build an entire game around one strong mechanic, exploring its full possibility space across 20-30 puzzles. Tight, complete, memorable.
Mechanic Introduction Arc
Design the first three worlds of a larger game: each introduces one new mechanic and teaches its puzzle applications before combining them.


