Real-Time Tactics

About this template

Real-time tactics strips away the base building and economy of an RTS and focuses entirely on the squad in the field. Three units against a machine gun nest. Use the smoke grenade. Flank from the ravine. Suppress then charge. That moment-to-moment puzzle is the whole game.

Summer Engine helps you build the unit abilities, terrain interaction, mission structure, and squad AI through conversation. You design the units and the missions. The AI scaffolds the systems that make small-unit combat feel like a real-time puzzle.

The best RTT games have levels designed like action movie setpieces. Each mission has a specific tactical challenge. Players learn the tools in early missions and use them creatively in harder ones. Design missions that reward the tools you gave players.

Who it's for

  • Designers inspired by Company of Heroes or Men of War who want to build small-scale real-time military tactics.
  • Teams building a sci-fi or fantasy RTT with distinct unit abilities and mission design.
  • Solo devs who want the depth of tactics without the scope of a full RTS production.
  • Studios creating an RTT with a strong campaign narrative and memorable mission design.

Highlights

  • Mission Prototype

    Build three complete missions with different tactical challenges: rescue, assault, and defense to test the unit ability set.

  • Squad-Based Campaign

    Create a story-driven campaign with persistent squad members who level up, gain abilities, and can die permanently.

  • Skirmish Mode

    Build a map pack for competitive or AI-vs-player skirmish play with balanced starting positions and objective variety.

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