
About this template
Looter shooters are progress machines. Players shoot enemies, collect weapons and gear with randomized stats, and use those upgrades to access harder content that drops even better loot. The loop is addictive by design. The best ones add so much build variety that no two players approach the endgame the same way.
Build the endgame you want by describing your loot system and content structure. Summer Engine helps you design the weapon affixes, the stat systems, the activity types. The AI builds the loot engine while you focus on the things that make your game distinct: the weapons that feel amazing, the enemies that create challenge, the world players want to explore.
The gear treadmill needs a reason to run. Great looter shooters pair the progression loop with an activity mix that keeps players engaged: story missions for new players, strikes for groups, raids for the most committed. Each activity unlocks specific gear that feeds back into the next tier of content.
Who it's for
- Teams building a live-service shooter with ongoing seasonal content and a persistent player base.
- Designers who want to create deep build diversity through randomized weapon rolls and stat systems.
- Anyone inspired by Destiny, Borderlands, or The Division who wants to build their own loot-driven universe.
- Studios planning a games-as-service model where end-game content drives long-term retention.
Highlights
Loot System Prototype
Build a working randomized loot engine with rarity tiers, stat affixes, and a comparison system. The foundation every looter shooter needs before content design begins.
Co-op Strike Activity
Design a repeatable 3-player mission type with a challenging boss, specific loot rewards, and a difficulty tier that scales with player gear level.
Open World Patrol Zone
Build an open explorable zone with ambient AI enemies, event spawns, and scattered loot chests that rewards casual exploration between story missions.


