CRPG

About this template

CRPGs are games for players who want to feel the rules. They read ability descriptions. They plan their build before the game starts. When a clever combination works, when they talk their way past a fight the manual said was mandatory, that is the CRPG reward.

Summer Engine helps you build the ruleset, isometric world, dialogue system, and encounter design through conversation. You design the world, its history, and its conflicts. The AI scaffolds the systems complex enough for the audience that loves this genre.

The CRPG audience is unforgiving and loyal. They will spend 80 hours in your world if the systems are deep enough and the writing respects their intelligence. Build those two things and the genre will do the rest.

Who it's for

  • Designers who think in terms of action economy, spell slots, and stat blocks and want to build a game around that.
  • Teams inspired by Baldur's Gate or Planescape: Torment who want to build the next classic.
  • Solo devs with a complete ruleset designed who need an engine to implement it in.
  • Studios targeting the hardcore RPG PC audience who buys deep and challenging games on day one.

Highlights

  • Ruleset Prototype

    Implement your core rules, create a test dungeon, and balance encounters against a range of starting character builds.

  • Demo Area

    Build a contained starting region with the full rule complexity exposed: combat, dialogue checks, exploration, and factions.

  • Early Access Launch

    Develop a complete first act with enough world depth, quest density, and system complexity to satisfy the CRPG audience.

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