
About this template
Build a game where players crouch behind a shelf, watching something move past, breathing held. They are two meters from their objective and the creature is right there. Stealth horror is about the sustained tension of proximity to threat without the release of a fight.
Summer Engine helps you build that experience through conversation. Describe the hunter, the environment, the detection systems that make hiding feel like a skill rather than luck. The AI helps set up sight cones, audio detection, and hiding spot logic so you can focus on designing encounters that escalate.
The best stealth horror games create moments players describe for years. The near miss. The close call. The time they almost made it. You are building those moments.
Who it's for
- Developers who want threat to feel constant without requiring constant combat.
- Designers interested in AI behavior systems as core gameplay rather than background element.
- Fans of Alien: Isolation or Outlast who want to create something in that tradition.
- Teams building horror for players who find combat games too safe.
Highlights
Single Stalker Demo
Build one environment with one intelligent pursuer. Test the stealth system and detection feel before adding complexity.
Escape Sequence Design
Create a series of escalating stealth gauntlets across connected spaces, each introducing new environmental hazards and hiding options.


